Eu4 manpower you gain each month7/30/2023 4 years down the road though, Burgundy's manpower is depleted. These will be replaced pretty quickly, drawing from each respective manpower pool. In the first battle lets say both sides lose one quarter of their armies. Both sides will have armies, and will need force limits to support them. For instance, assume you're Burgundy, fighting France. However, man power becomes more useful, because you'll spend it more than once in a war. You'll also need man power, as there are always casualties in war. You'll obviously need to field an army, so you'll need to build a decent sized army. If you're going to slog it out with the big powers, you'll need some of both. This will allow you to fight a long, protracted war where there are many battles and sieges to be conducted. Manpower allows your armies to build, and then rebuild when they need to. Barring a few very special cases, you don't want to have more regiments than your force limits, or you'll soon find yourself very poor. To put it yet another way, force limits allow you to have an army. I would agree that manpower is more valuable though, it's not really even a contest most wars in MM are won and lost based on manpower. Well, no, manpower allows you to replenish your armies (and build new ones), while the War Exhaustion accrues before this step, from the loss of men in your regiments (either through attrition or losses in battle). And if you are playing a coloniser and have your landnaval slider at naval (think Portugal)- then the additional manpower (National Conscripts NI) can be very useful, and might even double or triple the manpower you have. If you are playing a small trading nation- then both higher manpower and forcelimits can really help. high enough without need to ever care about them. So, speaking about both forcelimits and manpower: if in your game you are decent-sized and continue to expand on your continent- you will probably have forcelimits and manp. Thus, not much manpower is needed- for me, 30k is absolutely enough. Since EU3 IN, losing soldiers increases war exhaustion and revolt risk, so it forces to fight wars efficiently,with losses as small as possible. It was because with sufficient manpower, you could send wave after wave of soldiers and eventually win the war- loosing even 20 millions of soldiers meant nothing to happiness of your population. In EU3 versions before In Nomine, forcelimits meant very little (unit price increase for being over the limit was very small), while manpower was the most important thing in war. Only very small, very rich nations that have armies far larger than they should need worry about force limits, as your manpower even if enhanced by NIs will be very much insufficient to deal with a protracted war and your only strength will lie in being able to deal heavy blows with your large army on the spot before it takes too many losses and becomes too weak to fight against enemy reinforcements. NIs for manpower are generally better, as you're unlikely to hit your force limits in most games and as a result you need not worry about it. If you have a force limit of 100, you can support 100,000 men (100 regiments) before having to pay an increased amount of money to have a larger standing army. If an army loses 1000 men in battle, your manpower will deplete by 1000 in order to replace those men (it also gains x per month so it'll work out as less than 1k but you get my point).įorce Limits are what you can support before incurring additional costs.
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